The name Ckÿph Faldz äckphe is derived from the Dwarven language, as Ckÿph Faldz äckphe was founded by Gadsmthë Eghehf, who was culturaly Dwarvern.
Climate
Ckÿph Faldz äckphe has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 13°C (55°F). Ckÿph Faldz äckphe receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Faldz äckphe covers an area of nearly 272 km2 (108 mi2), and an average elevation of 2198 m (7211 ft) above sea level.
Overview
Ckÿph Faldz äckphe was founded durring the late 15th century in fall of the year 1392, by Gadsmthë Eghehf. The establishment of Ckÿph Faldz äckphe was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ckÿph Faldz äckphe's construction back out of the project. Gadsmthë Eghehf pushed on reguardles, and Ckÿph Faldz äckphe was finished, but starts off as a terible place to live.
Ckÿph Faldz äckphe was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Faldz äckphe is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Ckÿph Faldz äckphe is is constructed arround a series of premissive split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Ckÿph Faldz äckphe has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ckÿph Faldz äckphe ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Ckÿph Faldz äckphe is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ckÿph Faldz äckphe long.
Civic Infrastructure
Ckÿph Faldz äckphe possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Ckÿph Faldz äckphe has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Faldz äckphe has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Faldz äckphe. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Faldz äckphe's parks.
Ckÿph Faldz äckphe has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Faldz äckphe.
Ckÿph Faldz äckphe has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Faldz äckphe has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Faldz äckphe has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Faldz äckphe has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Faldz äckphe has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Faldz äckphe has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Faldz äckphe has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Faldz äckphe's public wards, blessings, and other arcane systems.
Ckÿph Faldz äckphe has an Arcane Academy which provides higher education in the arcane sciences.
Ckÿph Faldz äckphe possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Faldz äckphe's grid is powered by a direct leyline tap.
Ckÿph Faldz äckphe's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ckÿph Faldz äckphe has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Faldz äckphe has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Faldz äckphe has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Faldz äckphe's natural decorations nor waterways.
Ckÿph Faldz äckphe has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Faldz äckphe has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Faldz äckphe has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Faldz äckphe is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Faldz äckphe's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Ckÿph Faldz äckphe grains of dust blow into perfectly neat rows.
The Forgotten One near Ckÿph Faldz äckphe are known to be quite timid.
Ckÿph Faldz äckphe's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Charm energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 115
Farmers: 183
Farm Laborer: 338
Hunters: 207
Milk Maids: 178
Ranchers: 86
Ranch Hands: 197
Shepherds: 164
Farmland: 260737 m2
Cattle and Similar Creatures: 16055
Poultry: 192663
Swine: 12844
Sheep: 642
Goats: 128
Horses, Mounts, and Beasts of Burden: 6422
Craftsmen
Arms and Toolmakers: 139
Blacksmiths: 136
Bookbinders: 82
Buckle-makers: 84
Cabinetmakers: 136
Candlemakers: 256
Carpenters: 210
Clothmakers: 156
Coach and Harness Makers: 67
Coopers: 152
Copper, Brass, Tin, Zinc, and Lead Workers: 89
Copyists: 62
Cutlers: 53
Fabricworkers: 136
Farrier: 347
Furriers: 42
Glassworkers: 221
Gunsmiths: 144
Harness-Makers: 63
Hatters: 120
Hosiery Workers: 44
Jewelers: 69
Leatherwrights: 178
Locksmiths: 64
Matchstick makers: 105
Musical Instrument Makers: 90
Painters, Structures and Fixtures: 84
Paper Workers: 95
Plasterers: 89
Pursemakers: 105
Roofers: 68
Ropemakers: 64
Rugmakers: 58
Saddlers: 110
Scabbardmakers: 135
Scalemakers: 66
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 61
Shoemakers: 58
Soap and Tallow Workers: 210
Tailors: 442
Tanners: 82
Upholsterers: 89
Watchmakers: 84
Weavers: 178
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 44
Arcana Sellers: 45
Beer-Sellers: 80
Booksellers: 98
Butchers: 169
Chandlers: 160
Chicken Butchers: 166
Entrepreneurs: 65
Fine Clothiers: 173
Fishmongers: 164
Florists: 38
Potion Sellers: 105
Resellers: 279
Spice Merchants: 83
Wine-sellers: 133
Wheelwright: 103
Woodsellers: 61
Service workers
Bakers: 356
Barbers: 298
Coachmen: 93
Cooks: 237
Doctors: 132
Gamekeepers: 97
Grooms: 55
Hairdressers: 247
Healers: 171
Housekeepers: 200
Housemaids: 305
House Stewards: 183
Inns: 61
Laundry maids: 116
Maidservants: 183
Nursery Maids: 114
Pastrycooks: 194
Restaurateur: 247
Tavern Keepers: 279
Specialized Laborer
Ashworkers: 89
Bleachers: 57
Chemical Workers: 36
Coal Heavers: 123
In-Town Couriers: 136
Long Haul Couriers: 156
Dockyard Workers: 131
Gas Workers: 31
Hay Merchants: 54
Leech Collectors: 166
Millers: 139
Miners: 136
Oilmen and Polishers: 94
Postmen: 164
Pure Finder: 83
Skinners: 178
Sugar Refiners: 36
Tosher: 103
Warehousemen: 188
Watercarriers: 127
Watermen, Bargemen, etc.: 188
Skilled Laborers
Accountants: 81
Alchemist: 102
Clerk: 128
Dentists: 64
Educators: 197
Engineers: 93
Gardeners: 66
Mages: 47
Plumbers: 66
Pharmacist: 75
Professors: 28
Scientists: 45
Wizards: 27
Civil Servants
Adventurers: 63
Bankers: 89
Civil Clerks: 145
Civic Iudex: 72
Consultants: 40
Exorcist: 149
Fixers: 77
Kami Clerk: 129
Landlords: 120
Lawyers: 77
Legend Keepers: 108
Militia Officers: 494
Monks, Monastic: 207
Monks, Civic: 247
Historian, Oral: 156
Historian, Textual: 71
Policemen, Sheriffs, etc.: 156
Priests: 267
Rangers: 87
Rat Catchers: 98
Scholars: 95
Spiritualist: 116
Slayers: 36
Storytellers: 242
Military Officers: 214
Cottage Industries
Brewers: 173
Comfort Services: 229
Enchanters: 74
Herbalists: 73
Jaminators: 207
Needleworkers: 194
Potters: 110
Preserve Makers: 200
Quilters: 89
Seamsters: 321
Spinners: 183
Tinker: 69
Weaver: 169
Artists
Actors: 70
Architects: 25
Bards: 95
Costumers: 38
Dancers: 76
Drafters: 41
Engravers: 52
Fine Furniture Carpenters: 31
Glaziers: 67
Inlayers: 60
Musicians: 173
Painters, Art: 33
Playwrights: 66
Sculptors, Art: 58
Wood Carvers: 247
Writers: 214
Produce Industries
Butter Churners: 214
Canners: 194
Cheesmakers: 221
Ice Merchants: 28
Millers: 121
Picklers: 108
Smokers: 81
Stockmakers: 72
Tobacconists: 100
Tallowmakers: 152
24018 of Ckÿph Faldz äckphe's population work within a Foundational Occupation.
1353 work in Agriculture
5414 work as Craftsmen
1966 work as Merchants
3568 work as Service Workers
2415 work as General Laborers
1019 work as Skilled Laborers
3555 work as Civil Servants
2091 work in Cottage Industries
1346 work as Artists
1291 work in Produce Industries
36350 of Ckÿph Faldz äckphe's population do not work in a formal occupation, but do contribute to the local economy. 3853 (6%) are noncontributers.
Points of Interest
Ckÿph Faldz äckphe is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Ckÿph Faldz äckphe is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the late 2nd century Calamity Mountain, an iconic vista located neare Ckÿph Faldz äckphe, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Ckÿph Faldz äckphe, which was swallowed in ash, lava flows, and pyroclastic gasses. Ckÿph Faldz äckphe lost 191 people, 273 livestock, and 32 buildings in the disaster. The event is forever remembered as the Day of Calamity's Wrath.